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Worg

Large fey, Neutral Evil

Armor Class 13

Hit Points 26 (4d10 + 4)

Speed 50 ft.

STR 16 (+3)
DEX 13 (+1)
CON 13 (+1)
INT 7 (-2)
WIS 11 (+0)
CHA 8 (-1)

Skills Perception +4

Senses Darkvision 60 ft., passive Perception 14

Languages Goblin, Worg

Challenge 1/2

Actions

Bite. m +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the next attack roll made against the target before the start of the worg's next turn has Advantage.

Source

Monster Manual (2024), p. 335