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Xill

Medium monstrosity, Lawful Evil

Armor Class 16 (natural armor)

Hit Points 33 (6d8 + 6)

Speed 40 ft.

STR 14 (+2)
DEX 18 (+4)
CON 13 (+1)
INT 11 (+0)
WIS 14 (+2)
CHA 9 (-1)

Skills Acrobatics +6, Athletics +4, Perception +4

Senses darkvision 60 ft., passive Perception 14

Languages Common

Challenge 3

Ethereal Jaunt. As a bonus action, a xill can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Poison Stinger. The xill injects poison into one creature it hit with its claws this turn. The chosen creature must make a DC 11 Constitution saving throw, with disadvantage if the xill hit it more than once this turn, taking 14 (4d6) poison damage on a failed save, or half as much on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned this way.

Actions

Multiattack. The xill makes four claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Source

MFF, p. 21