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Xvart Speaker

Small humanoid (xvart), Chaotic Evil

Armor Class 13 ({@item leather armor|phb})

Hit Points 7 (2d6)

Speed 30 ft.

STR 8 (-1)
DEX 14 (+2)
CON 10 (+0)
INT 13 (+1)
WIS 7 (-2)
CHA 7 (-2)

Skills Stealth +4

Senses darkvision 30 ft., passive Perception 8

Languages Abyssal and one additional language (usually Common or Goblin)

Challenge 1/8

Low Cunning. The xvart can take the Disengage action as a bonus action on each of its turns.

Overbearing Pack. The xvart has advantage on Strength (Athletics) checks to shove a creature if at least one of the xvart's allies is within 5 feet of the target and the ally isn't incapacitated.

Raxivort's Tongue. The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Source

Volo's Guide to Monsters, p. 200