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Yagra Stonefist

Medium humanoid (half-orc), Neutral

Armor Class 11 ({@item leather armor|phb})

Hit Points 32 (5d8 + 10)

Speed 30 ft.

STR 15 (+2)
DEX 11 (+0)
CON 14 (+2)
INT 10 (+0)
WIS 10 (+0)
CHA 11 (+0)

Skills Intimidation +2

Senses darkvision 60 ft., passive Perception 10

Languages Common, Orc

Challenge 1/2

Relentless Endurance. When reduced to 0 hit points, Yagra drops to 1 hit point instead (but can't do this again until she finishes a long rest).

Pack Tactics. Yagra has advantage on an attack roll against a creature if at least one of her allies is within 5 feet of the creature and the ally isn't incapacitated.

Savage Attacks. When she scores a critical hit Yagra can roll one of the weapon's damage dice and add it to the extra damage of the critical hit.

Actions

Multiattack. Yagra makes two melee attacks.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Source

WDH, p. 20