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Yeti

Large monstrosity, Chaotic Evil

Armor Class 12

Hit Points 51 (6d10 + 18)

Speed 40 ft., climb 40 ft.

STR 18 (+4)
DEX 13 (+1)
CON 16 (+3)
INT 8 (-1)
WIS 12 (+1)
CHA 7 (-2)

Skills Perception +5, Stealth +5

Damage Immunities cold

Senses Darkvision 60 ft., passive Perception 15

Languages Yeti

Challenge 3

Fear of Fire. If the yeti takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.

Actions

Multiattack. The yeti can use its Chilling Gaze and makes two attacks, using Claw or Ice Throw in any combination.

Claw. m +6, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage plus 3 (1d6) Cold damage.

Ice Throw. r +6, range 30/120 ft. Hit: 6 (1d4 + 4) Bludgeoning damage plus 2 (1d4) Cold damage.

Chilling Gaze. con DC 13, one creature the yeti can see within 30 feet. 5 (2d4) Cold damage, and the target has the Paralyzed condition until the start of the yeti's next turn unless the target has Immunity to Cold damage. The target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour.

Source

Monster Manual (2024), p. 339