DUMB DECISION TTRPG · Library

Ygorl, Lord of Entropy

Large aberration, Chaotic Neutral

Armor Class 20 (natural armor)

Hit Points 325 (26d10 + 182)

Speed 40 ft., swim 40 ft., climb 40 ft.

STR 24 (+7)
DEX 18 (+4)
CON 24 (+7)
INT 20 (+5)
WIS 16 (+3)
CHA 26 (+8)

Saving Throws STR +14, CON +14, CHA +15

Skills Arcana +12, Deception +15, Intimidation +15, Persuasion +15

Damage Resistances acid, cold, fire, lightning, thunder

Damage Immunities necrotic, poison, [object Object]

Condition Immunities charmed, exhaustion, frightened, poisoned

Senses truesight 120 ft., passive Perception 13

Languages all, telepathy 120 ft.

Challenge 23

Entropic Aura. Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6) necrotic damage.

Legendary Resistance (3/Day). If Ygorl fails a saving throw, it can choose to succeed instead.

Magic Resistance. Ygorl has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Ygorl makes three attacks: two with its scythe, and one with its Entropic Touch.

Scythe. Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 18 (2d10 + 7) slashing damage plus 19 (3d12) necrotic damage. Any creature reduced to 0 hit points by this attack dies, with its body and everything it is wearing and carrying, except magic items, exploding into a cloud of ash. The creature can be restored to life only by means of a wish spell.

Entropic Touch. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) necrotic damage, and the target must succeed on a DC 22 Constitution saving throw or gain one level of exhaustion.

Summon Slaadi (1/Day). Ygorl summons 1d4 + 1 death slaadi. A summoned slaad appears in an unoccupied space within 60 feet of Ygorl, acts as an ally of Ygorl, and can't summon other slaadi. It remains for 1 minute, until it or Ygorl dies, or until Ygorl dismisses it as an action.

Teleport. Ygorl teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Legendary Actions

Scythe. Ygorl makes one attack with its scythe.

Teleport. Ygorl uses its Teleport action.

Call the Void (Costs 3 Actions). Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving throw against the lord of entropy's attempt to unmake life, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one. Ygorl then regains a number of hit points equal to half the total damage taken by all affected creatures.

Source

MFF, p. 20