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Yinra Emberwind

Medium humanoid (elf), Neutral Good

Armor Class 15 ({@item studded leather armor|PHB|studded leather})

Hit Points 16 (3d8 + 3)

Speed 30 ft.

STR 11 (+0)
DEX 16 (+3)
CON 12 (+1)
INT 14 (+2)
WIS 13 (+1)
CHA 11 (+0)

Skills Investigation +4, Perception +3, Stealth +5

Senses darkvision 60 ft., passive Perception 13

Languages Common, Elvish

Challenge 1/2

Fey Ancestry. Yinra has advantage on saving throws against being charmed, and magic can't put her to sleep.

Keen Hearing and Sight. Yinra has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Source

Explorer's Guide to Wildemount, p. 223