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Young Crystal Dragon

Large dragon (gem), Chaotic Neutral

Armor Class 15 (natural armor)

Hit Points 95 (10d10 + 40)

Speed 40 ft., fly 80 ft., climb 40 ft., burrow 20 ft.

STR 17 (+3)
DEX 12 (+1)
CON 18 (+4)
INT 16 (+3)
WIS 14 (+2)
CHA 17 (+3)

Saving Throws DEX +4, CON +7, WIS +5, CHA +6

Skills Perception +8, Stealth +7, Survival +5

Damage Resistances cold, radiant

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 18

Languages Common, Draconic, telepathy 120 ft.

Challenge 5

Actions

Multiattack. The dragon makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 4 (1d8) radiant damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Scintillating Breath (Recharge 5–6). The dragon exhales a burst of brilliant radiance in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 27 (6d8) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 10 temporary hit points by absorbing a portion of the radiant energy.

Source

Fizban's Treasury of Dragons, p. 172