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Young Deep Dragon

Large dragon, Neutral Evil

Armor Class 16 (natural armor)

Hit Points 93 (11d10 + 33)

Speed 40 ft., fly 80 ft., swim 40 ft., burrow 20 ft.

STR 18 (+4)
DEX 13 (+1)
CON 16 (+3)
INT 12 (+1)
WIS 14 (+2)
CHA 16 (+3)

Saving Throws DEX +4, CON +6, WIS +5, CHA +6

Skills Perception +5, Persuasion +6, Stealth +7

Damage Resistances poison, psychic

Condition Immunities charmed, frightened, poisoned

Senses blindsight 30 ft., darkvision 150 ft., passive Perception 15

Languages Common, Draconic, Undercommon

Challenge 5

Actions

Multiattack. The dragon makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) poison damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Nightmare Breath (Recharge 5–6). The dragon exhales a cloud of spores in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 22 (4d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source

Fizban's Treasury of Dragons, p. 175