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Young Dragon Turtle

Huge dragon, Neutral

Armor Class 19 (natural armor)

Hit Points 178 (17d12 + 68)

Speed 20 ft., swim 40 ft.

STR 21 (+5)
DEX 10 (+0)
CON 19 (+4)
INT 10 (+0)
WIS 12 (+1)
CHA 12 (+1)

Saving Throws DEX +4, CON +8, WIS +5

Damage Resistances fire

Senses darkvision 120 ft., passive Perception 11

Languages Aquan, Draconic

Challenge 10

Amphibious. The dragon turtle can breathe air and water.

Actions

Multiattack. The dragon turtle makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage plus 6 (1d12) lightning damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Steam Breath (Recharge 5–6). The dragon turtle exhales steam in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

Source

Fizban's Treasury of Dragons, p. 192