DUMB DECISION TTRPG · Library

Young Kruthik

Small monstrosity, Unaligned

Armor Class 16 (natural armor)

Hit Points 9 (2d6 + 2)

Speed 30 ft., climb 30 ft., burrow 10 ft.

STR 13 (+1)
DEX 16 (+3)
CON 13 (+1)
INT 4 (-3)
WIS 10 (+0)
CHA 6 (-2)

Skills Perception +4

Senses darkvision 30 ft., tremorsense 60 ft., passive Perception 14

Languages Kruthik

Challenge 1/8

Pack Tactics. The kruthik has advantage on an attack roll against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't incapacitated.

Tunneler. The kruthik can burrow through solid rock at half its burrowing speed and leaves a 2½-foot-diameter tunnel in its wake.

Actions

Stab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 168