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Young Lunar Dragon

Large dragon, Lawful Evil

Armor Class 16 (natural armor)

Hit Points 123 (13d10 + 52)

Speed 40 ft., fly 80 ft., burrow 20 ft.

STR 19 (+4)
DEX 12 (+1)
CON 18 (+4)
INT 8 (-1)
WIS 10 (+0)
CHA 13 (+1)

Saving Throws CON +7, WIS +3

Skills Perception +6, Stealth +7

Damage Immunities cold

Senses darkvision 240 ft., passive Perception 16

Languages Draconic

Challenge 7

Tunneler. The dragon can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.

Unusual Nature. The dragon doesn't require air.

Actions

Multiattack. The dragon makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) cold damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Cold Breath (Recharge 5–6). The dragon exhales a blast of frost in a 30-foot cone. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, the creature takes 27 (6d8) cold damage, and its speed is halved until the end of its next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced.

Bonus Actions

Phase (2/Day). The dragon becomes partially incorporeal for as long as it maintains concentration on the effect (as if concentrating on a spell). While partially incorporeal, the dragon has resistance to bludgeoning, piercing, and slashing damage.

Source

BAM, p. 35