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Young Sapphire Dragon

Large dragon (gem), Lawful Neutral

Armor Class 17 (natural armor)

Hit Points 157 (15d10 + 75)

Speed 40 ft., fly 80 ft., climb 40 ft., burrow 20 ft.

STR 21 (+5)
DEX 14 (+2)
CON 20 (+5)
INT 16 (+3)
WIS 15 (+2)
CHA 16 (+3)

Saving Throws DEX +6, CON +9, WIS +6, CHA +7

Skills History +7, Perception +10, Persuasion +11, Stealth +6

Damage Resistances lightning, thunder

Condition Immunities frightened

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 20

Languages Common, Draconic, telepathy 120 ft.

Challenge 9

Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.

Actions

Multiattack. The dragon makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 4 (1d8) thunder damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Debilitating Breath (Recharge 5–6). The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 33 (6d10) thunder damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn't incapacitated.

Source

Fizban's Treasury of Dragons, p. 216