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Young Topaz Dragon

Large dragon (gem), Chaotic Neutral

Armor Class 17 (natural armor)

Hit Points 127 (17d10 + 34)

Speed 40 ft., fly 80 ft., swim 40 ft.

STR 17 (+3)
DEX 12 (+1)
CON 15 (+2)
INT 16 (+3)
WIS 15 (+2)
CHA 16 (+3)

Saving Throws DEX +4, CON +5, WIS +5, CHA +6

Skills Intimidation +9, Perception +8, Stealth +4

Damage Resistances cold, necrotic

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 18

Languages Common, Draconic, telepathy 120 ft.

Challenge 7

Amphibious. The dragon can breathe both air and water.

Actions

Multiattack. The dragon makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 3 (1d6) necrotic damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Desiccating Breath (Recharge 5–6). The dragon exhales yellowish necrotic energy in a 30-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 28 (8d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn't weakened.

Source

Fizban's Treasury of Dragons, p. 223