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Zarak

Medium humanoid (orc), Chaotic Evil

Armor Class 14 ({@item leather armor|PHB})

Hit Points 37 (5d8 + 15)

Speed 30 ft.

STR 13 (+1)
DEX 16 (+3)
CON 16 (+3)
INT 11 (+0)
WIS 15 (+2)
CHA 6 (-2)

Saving Throws DEX +5, INT +2

Skills Acrobatics +7, Insight +6, Perception +6, Stealth +7

Senses darkvision 60, passive Perception 16

Languages Common, Orc

Challenge 2

Special Equipment. Zarak carries a potion of invisibility.

Actions

Multiattack. Zarak makes two Dagger attacks.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, plus an extra 5 (2d4) piercing damage if the target is a creature and Zarak has at least 18 hit points.

Garrote. Melee Weapon Attack: +5 to hit, reach 5 ft., one Humanoid. Hit: 8 (2d4 + 3) slashing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target takes 8 (2d4 + 3) slashing damage at the start of each of its turns, and Zarak can't grapple another creature or use Assassin's Whim.

Bonus Actions

Assassin's Whim. Zarak takes the Dash, Disengage, or Hide action.

Reactions

Uncanny Dodge. Zarak halves the damage he takes from an attack made against him, provided he can see the attacker.

Source

WBtW, p. 222