DUMB DECISION TTRPG · Library

Zargash

Medium humanoid (cleric, human), Chaotic Evil

Armor Class 13 ({@item chain shirt|phb})

Hit Points 45 (7d8 + 14)

Speed 30 ft.

STR 14 (+2)
DEX 10 (+0)
CON 14 (+2)
INT 12 (+1)
WIS 16 (+3)
CHA 15 (+2)

Saving Throws WIS +5, CHA +4

Skills Deception +6, Insight +5

Senses passive Perception 13

Languages Common

Challenge 3

Cling to Life (Recharges after a Long Rest). The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops to 1 hit point.

Special Equipment. Zargash wears a bat-shaped amulet that has the properties of a ring of feather falling.

Actions

Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage when used with two hands.

Deathly Ray. Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 25 (4d10 + 3) necrotic damage.

Bonus Actions

Animate Corpse (1/Day). Zargash targets the lifeless corpse of one Humanoid he can see within 30 feet of him and commands it to rise, transforming it into a zombie under his control. The zombie takes its turn immediately after Zargash. Animating the zombie requires Zargash's concentration (as if concentrating on a spell). The zombie reverts to an inanimate corpse after 10 minutes, when it drops to 0 hit points, or when Zargash's concentration ends.

Source

WBtW, p. 223