Armor Class 13 ({@item chain shirt|phb})
Hit Points 45 (7d8 + 14)
Speed 30 ft.
Saving Throws WIS +5, CHA +4
Skills Deception +6, Insight +5
Senses passive Perception 13
Languages Common
Challenge 3
Cling to Life (Recharges after a Long Rest). The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops to 1 hit point.
Special Equipment. Zargash wears a bat-shaped amulet that has the properties of a ring of feather falling.
Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage when used with two hands.
Deathly Ray. Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 25 (4d10 + 3) necrotic damage.
Animate Corpse (1/Day). Zargash targets the lifeless corpse of one Humanoid he can see within 30 feet of him and commands it to rise, transforming it into a zombie under his control. The zombie takes its turn immediately after Zargash. Animating the zombie requires Zargash's concentration (as if concentrating on a spell). The zombie reverts to an inanimate corpse after 10 minutes, when it drops to 0 hit points, or when Zargash's concentration ends.
WBtW, p. 223