Armor Class 20 (natural armor)
Hit Points 200 (16d8 + 128)
Speed 30 ft., fly 30 ft.
Saving Throws CON +13, INT +6, WIS +7, CHA +9
Damage Immunities acid, fire, poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, petrified, poisoned
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 12
Languages see Disembodied Voice below
Challenge 16
Disembodied Voice. Up to three times in its life, the zodar can cause a message of up to twenty-five words to issue from the air around it. It speaks only when it has something profoundly important to say, and the message can be understood by any creature that has an Intelligence score of 2 or higher.
Legendary Resistance (3/Day). If the zodar fails a saving throw, it can choose to succeed instead.
Transport Inhibitor. The zodar can't be teleported or sent to any plane of existence against its will.
Unusual Nature. The zodar doesn't require air, food, drink, or sleep.
Multiattack. The zodar makes two Crushing Fist attacks. Before or after these attacks, the zodar uses Forced Teleport.
Crushing Fist. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 21 (2d10 + 10) force damage.
Forced Teleport. The zodar magically warps space around one creature it can see within 60 feet of itself. The target must make a DC 21 Constitution saving throw. On a failed save, the target takes 22 (4d10) force damage, and the zodar teleports it, along with any equipment it's wearing or carrying, up to 60 feet to an unoccupied space that the zodar can see and that can support the target. On a successful save, the target takes half as much damage and isn't teleported.
BAM, p. 64