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Dissonant Whispers

1st-Level Enchantment

Casting Time1 action
Range60 feet
ComponentsV
DurationInstantaneous

One creature of your choice that you can see within range hears a discordant melody in its mind. The target makes a Wisdom saving throw. On a failed save, it takes 3d6 Psychic damage and must immediately use its Reaction, if available, to move as far away from you as it can, using the safest route. On a successful save, the target takes half as much damage only.

Using a Higher-Level Spell Slot

The damage increases by 1d6 for each spell slot level above 1.

Source

Player's Handbook (2024), p. 264