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Elminster's Effulgent Spheres

6th-Level Evocation

Casting Time1 action
RangeSelf
ComponentsV, S, M (an opal worth 1,000 GP+)
Duration1 hour

Six chromatic spheres orbit you for the duration.

While the spheres are present, you can expend spheres to create the following effects:

  • Absorb Energy

    When you take Acid, Cold, Fire, Lightning, or Thunder damage, you can take a Reaction to expend one sphere and give yourself Resistance to the triggering damage type until the start of your next turn.

  • Energy Blast

    As a Bonus Action, you send one sphere hurtling toward a target within 120 feet of yourself. Make a ranged spell attack. On a hit, the target takes 3d6 Acid, Cold, Fire, Lightning, or Thunder damage (your choice). Regardless of whether you hit, the sphere is expended.

The spell ends early if you have no more spheres remaining.

Using a Higher-Level Spell Slot

The number of spheres increases by 1 for every spell slot level above 6.

Source

FRHoF, p. 144