6th-Level Evocation
Six chromatic spheres orbit you for the duration.
While the spheres are present, you can expend spheres to create the following effects:
When you take Acid, Cold, Fire, Lightning, or Thunder damage, you can take a Reaction to expend one sphere and give yourself Resistance to the triggering damage type until the start of your next turn.
As a Bonus Action, you send one sphere hurtling toward a target within 120 feet of yourself. Make a ranged spell attack. On a hit, the target takes 3d6 Acid, Cold, Fire, Lightning, or Thunder damage (your choice). Regardless of whether you hit, the sphere is expended.
The spell ends early if you have no more spheres remaining.
The number of spheres increases by 1 for every spell slot level above 6.
FRHoF, p. 144