DUMB DECISION TTRPG · Library

Inflict Wounds

1st-Level Necromancy

Casting Time1 action
RangeTouch
ComponentsV, S
DurationInstantaneous

A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot

The damage increases by 1d10 for each spell slot level above 1.

Source

Player's Handbook (2024), p. 288