DUMB DECISION TTRPG · Library

Shining Smite

2nd-Level Transmutation

Casting Time1 bonus, which you take immediately after hitting a creature with a Melee weapon or an {@variantrule Unarmed Strike|XPHB}
RangeSelf
ComponentsV
DurationConcentration, up to 1 minute

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

Using a Higher-Level Spell Slot

The damage increases by 1d6 for each spell slot level above 2.

Source

Player's Handbook (2024), p. 316