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Forgotten Realms: Heroes of Faerûn
Page 128

Chapter 4: Aurora's Whole Realms Catalog

Equipment

The following equipment can be purchased through Aurora's Whole Realms Catalog.

Adventuring Gear

This section describes adventuring gear used throughout the Realms.

Adventuring Gear
ItemCatalogWeightCost
Adventurer's RingDalelands Wares250 GP
Bright Fungal CloakIcewind Dale Wares4 lb.25 GP
Desert ClothingCalimshan Wares4 lb.10 GP
Devil MaskBaldur's Gate Wares25 GP
Garb of Light and ShadowMoonshae Isles Wares6 lb.50 GP
Genie RobeCalimshan Wares6 lb.50 GP
Locking SpellbookDalelands Wares3 lb.35 GP
Monster CamouflageIcewind Dale Wares6 lb.50 GP
Prosthetic LimbCalimshan Wares
Warm Fungal ClothingIcewind Dale Wares4 lb.15 GP
WindskiffMoonshae Isles Wares4,000 GP
Winter CamouflageIcewind Dale Wares4 lb.50 GP

Mechanical Wonders

Calishites rely on the technological marvels known as Mechanical Wonders.

Mechanical Wonders
ItemCatalogCost
Mechanical Wonder (domestic)Calimshan Wares400 GP

Mounts and Other Animals

People in Faerûn use animals for transportation and other tasks.

Mounts and Other Animals
ItemCatalogCarrying CapacityCost
Axe BeakIcewind Dale Wares210 lb.50 GP
Flying SnakeBaldur's Gate Wares60 lb.25 GP
Sled DogIcewind Dale Wares210 lb.50 GP

Tools

The Musical Instruments described here are used by musicians across Faerûn.

Tools
ItemCatalogWeightCost
BandoreMoonshae Isles Wares3 lb.65 GP
CitternMoonshae Isles Wares2 lb.65 GP
YartingMoonshae Isles Wares2 lb.40 GP

Travel

Travelers in the Realms might use interesting modes of transport.

Travel
ServiceCatalogCost
Black coach ride in Baldur's GateBaldur's Gate Wares1 GP/trip
Sled servicesIcewind Dale Wares4 GP/day

Black Coach Service (1 GP/Trip)

Travel in the city of Baldur's Gate should be comfortable, elegant, and discreet. Narwin Cottle's magical black coaches are all three. Tell your driver Aurora sent you.

Each of Cottle's black coaches is a Carriage (see the Player's Handbook) keyed to a unique sigil sequence. While inside a black coach, a creature can take a Magic action to turn a combination dial and input a sigil sequence belonging to another black coach. All creatures inside the coach then teleport to that destination coach. If the destination coach is occupied, the teleport fails and the action is wasted.

Alternatively, a creature inside the coach can use the combination dial to input a random sequence, teleporting all creatures inside to a random coach in Cottle's fleet.

Sled Services (4 GP/Day)

We've contracted with expert sled drivers to provide travel services around Icewind Dale, the High Ice, the Great Glacier, and other realms of the North. Each guide brings their own sled and team of six sled dogs or axe beaks. Authentic local food is provided for you and your companions. Contracts are per journey, paid half in advance and half on arrival.

Sled service includes a Scout and six Axe Beaks or sled dogs (Wolves). See the Monster Manual for these stat blocks.

Vehicles

Often found in the Dalelands, the following vehicle is used by folk looking to protect their cargo.

Vehicles
ItemCatalogWeightCost
Covered WagonDaleland Wares1,300 lb.250 GP