Equipment
The following equipment can be purchased through Aurora's Whole Realms Catalog.
Adventuring Gear
This section describes adventuring gear used throughout the Realms.
| Item | Catalog | Weight | Cost |
|---|---|---|---|
| Adventurer's Ring | Dalelands Wares | — | 250 GP |
| Bright Fungal Cloak | Icewind Dale Wares | 4 lb. | 25 GP |
| Desert Clothing | Calimshan Wares | 4 lb. | 10 GP |
| Devil Mask | Baldur's Gate Wares | — | 25 GP |
| Garb of Light and Shadow | Moonshae Isles Wares | 6 lb. | 50 GP |
| Genie Robe | Calimshan Wares | 6 lb. | 50 GP |
| Locking Spellbook | Dalelands Wares | 3 lb. | 35 GP |
| Monster Camouflage | Icewind Dale Wares | 6 lb. | 50 GP |
| Prosthetic Limb | Calimshan Wares | — | — |
| Warm Fungal Clothing | Icewind Dale Wares | 4 lb. | 15 GP |
| Windskiff | Moonshae Isles Wares | — | 4,000 GP |
| Winter Camouflage | Icewind Dale Wares | 4 lb. | 50 GP |
Mechanical Wonders
Calishites rely on the technological marvels known as Mechanical Wonders.
| Item | Catalog | Cost |
|---|---|---|
| Mechanical Wonder (domestic) | Calimshan Wares | 400 GP |
Mounts and Other Animals
People in Faerûn use animals for transportation and other tasks.
| Item | Catalog | Carrying Capacity | Cost |
|---|---|---|---|
| Axe Beak | Icewind Dale Wares | 210 lb. | 50 GP |
| Flying Snake | Baldur's Gate Wares | 60 lb. | 25 GP |
| Sled Dog | Icewind Dale Wares | 210 lb. | 50 GP |
Tools
The Musical Instruments described here are used by musicians across Faerûn.
Travel
Travelers in the Realms might use interesting modes of transport.
| Service | Catalog | Cost |
|---|---|---|
| Black coach ride in Baldur's Gate | Baldur's Gate Wares | 1 GP/trip |
| Sled services | Icewind Dale Wares | 4 GP/day |
Black Coach Service (1 GP/Trip)
Travel in the city of Baldur's Gate should be comfortable, elegant, and discreet. Narwin Cottle's magical black coaches are all three. Tell your driver Aurora sent you.
Each of Cottle's black coaches is a Carriage (see the Player's Handbook) keyed to a unique sigil sequence. While inside a black coach, a creature can take a Magic action to turn a combination dial and input a sigil sequence belonging to another black coach. All creatures inside the coach then teleport to that destination coach. If the destination coach is occupied, the teleport fails and the action is wasted.
Alternatively, a creature inside the coach can use the combination dial to input a random sequence, teleporting all creatures inside to a random coach in Cottle's fleet.
Sled Services (4 GP/Day)
We've contracted with expert sled drivers to provide travel services around Icewind Dale, the High Ice, the Great Glacier, and other realms of the North. Each guide brings their own sled and team of six sled dogs or axe beaks. Authentic local food is provided for you and your companions. Contracts are per journey, paid half in advance and half on arrival.
Sled service includes a Scout and six Axe Beaks or sled dogs (Wolves). See the Monster Manual for these stat blocks.
Vehicles
Often found in the Dalelands, the following vehicle is used by folk looking to protect their cargo.
| Item | Catalog | Weight | Cost |
|---|---|---|---|
| Covered Wagon | Daleland Wares | 1,300 lb. | 250 GP |