DUMB DECISION TTRPG · Library

DM Screen

NPC Characteristics
d20Characteristic
1Absentminded
2Arrogant
3Boorish
4Chews something
5Clumsy
6Curious
7Dim-witted
8Fiddles and fidgets nervously
9Frequently uses the wrong word
10Friendly
11Irritable
12Prone to predictions of certain doom
13Pronounced scar
14Slurs words, lisps, or stutters
15Speaks loudly or whispers
16Squints
17Stares into distance
18Suspicious
19Uses colorful oaths and exclamations
20Uses flowery speech or long words
NPC Ideals
d20Ideal (Alignment)
1Aspiration (any)
2Charity (good)
3Community (lawful)
4Creativity (chaotic)
5Discovery (any)
6Fairness (lawful)
7Freedom (chaotic)
8Glory (any)
9Greater good (good)
10Greed (evil)
11Honor (lawful)
12Independence (chaotic)
13Knowledge (neutral)
14Life (good)
15Live and let live (neutral)
16Might (evil)
17Nation (any)
18People (neutral)
19Power (evil)
20Redemption (any)
NPC Bonds
d10Bonds
1Personal goal or achievement
2Family member
3Colleagues or compatriots
4Benefactor, patron, or employer
5Romantic interest
6Special place
7Keepsake
8Valuable possession
9Revenge
10Roll twice, ignoring further rolls of 10
NPC Flaws
d12Flaw
1Forbidden love or romantic susceptibility
2Dependence
3Arrogance
4Envy of another person's possessions or station
5Overpowering greed
6Prone to rage
7Powerful enemy
8Specific phobia
9Shameful or scandalous history
10Secret crime or misdeed
11Possession of forbidden lore
12Foolhardy bravery
Name Generator
d20BeginningMiddleEnd
1bar
2ched-a
3dell-ac
4far-ai
5A-gran-al
6Be-hal-am
7De-jen-an
8El-kel-ar
9Fa-lim-ea
10Jo-mor-el
11Ki-net-er
12La-penn-ess
13Ma-quil-ett
14Na-rond-ic
15O-sark-id
16Pa-shen-il
17Re-tur-in
18Se-vash-is
19Si-yor-or
20Ta-zen-us
Something happens!
d20Event
1A door opens.
2A fire starts.
3A meteor shoots across the sky.
4A monster appears.
5A screech pierces the air.
6A storm begins.
7A strange star appears in the sky.
8A strong gust oif wind blows through.
9A tremor shakes the ground.
10Someone experiences déjà vu.
11Someone gets angry.
12Someone glimpses the future.
13Someone has a sense of foreboding.
14Someone has to go to the bathroom.
15Something spills or falls to the ground.
16Something isn't where it's supposed to be.
17The lights go out.
18The sun comes out.
19There's a foul smell in the air.
20Unexplained magic occurs.
Quick Finds
d12Find
1Artwork
2Body
3Food or drink
4Jewelry
5Key
6Letter
7Magic herbs
8Map
9Monster parts
10Secret message
11Signet or insignia
12Tome
Light
SourceBright LightDim LightDuration
Candle5 ft.+ 5 ft.1 hour
Lamp15 ft.+ 30 ft.6 hours
Lantern, bullseye60 ft. cone+ 60 ft.6 hours
Lantern, hooded30 ft.+ 30 ft.6 hours
Lowered hood+ 5 ft.
Torch20 ft.+ 20 ft.1 hour