DUMB DECISION TTRPG · Library
Player's Handbook (2024)
Page 49

Chapter 3: Character Classes

Character class provides a character's most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized below.

Barbarian

Storm with Rage, and wade into hand-to-hand combat. Then follow the Path of the...

  • Path of the Berserker to unleash raw violence.
  • Path of the Wild Heart to manifest kinship with animals.
  • Path of the World Tree to tap into cosmic vitality.
  • Path of the Zealot to rage in union with a god.

Bard

Perform spells that inspire and heal allies or beguile foes. Then join the College of...

  • College of Dance to harness agility in battle.
  • College of Glamour to weave beguiling Feywild magic.
  • College of Lore to collect knowledge and magical secrets.
  • College of Valor to wield weapons with spells.

Cleric

Invoke divine magic to heal, bolster, and smite. Then harness the...

  • Life Domain to be a master of healing.
  • Light Domain to wield searing, warding light.
  • Trickery Domain to bedevil foes with mischief.
  • War Domain to inspire valor and chastise foes.

Druid

Channel nature magic to heal, shape-shift, and control the elements. Then join the Circle of the...

  • Circle of the Land to draw on the magic of the environment.
  • Circle of the Moon to adopt powerful animal forms.
  • Circle of the Sea to channel tides and storms.
  • Circle of the Stars to gain powers in a starry form.

Fighter

Master all weapons and armor. Then embody the...

  • Battle Master to use special combat maneuvers.
  • Champion to strive for peak combat prowess.
  • Eldritch Knight to learn spells to aid in combat.
  • Psi Warrior to augment attacks with psionic power.

Monk

Dart in and out of melee while striking fast and hard. Then become a Warrior of...

  • Warrior of Mercy to heal or harm with a touch.
  • Warrior of Shadow to employ shadows for subterfuge.
  • Warrior of the Elements to wield elemental power.
  • Warrior of the Open Hand to master unarmed combat.

Paladin

Smite foes and shield allies with divine and martial might. Then swear the Oath of...

  • Oath of Devotion to emulate the angels of justice.
  • Oath of Glory to reach the heights of heroism.
  • Oath of the Ancients to preserve life, joy, and nature.
  • Oath of Vengeance to hunt down evildoers.

Ranger

Weave together martial prowess, nature magic, and survival skills. Then embody the...

  • Beast Master to bond with a primal beast.
  • Fey Wanderer to manifest fey mirth and fury.
  • Gloom Stalker to hunt foes that lurk in darkness.
  • Hunter to protect nature with martial versatility.

Rogue

Launch deadly Sneak Attacks while avoiding harm through stealth. Then embody the...

  • Arcane Trickster to enhance stealth with spells.
  • Assassin to deliver ambushes and poison.
  • Soulknife to strike foes with psi blades.
  • Thief to master infiltration and treasure hunting.

Sorcerer

Wield magic innate to your being, shaping the power to your will. Then channel...

  • Aberrant Sorcery to use strange psionic magic.
  • Clockwork Sorcery to harness cosmic forces of order.
  • Draconic Sorcery to breathe the magic of dragons.
  • Wild Magic Sorcery to unleash chaos magic.

Warlock

Cast spells derived from occult knowledge. Then form a pact with the...

  • Archfey Patron to teleport and wield fey magic.
  • Celestial Patron to heal with heavenly magic.
  • Fiend Patron to call on sinister powers.
  • Great Old One Patron to delve into forbidden lore.

Wizard

Study arcane magic and master spells for every purpose. Then embody the...

  • Abjurer to shield allies and banish foes.
  • Diviner to learn the multiverse's secrets.
  • Evoker to create explosive effects.
  • Illusionist to weave spells of deception.