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Wand of Fear

WD|XDMG , rare , requires attunement

This wand has 7 charges.

Spells

While holding the wand, you can cast one of the spells (save DC 15) on the following table from it. The table indicates how many charges you must expend to cast the spell.

SpellCharge Cost
Command ("flee" or "grovel" only)1
Fear (60-foot Cone)3

Regaining Charges

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Source

Dungeon Master's Guide (2024), p. 319