DUMB DECISION TTRPG · Library

Crokek'toeck

Gargantuan fiend (demon), Chaotic Evil

Armor Class 15 (natural armor)

Hit Points 297 (17d20 + 119)

Speed 60 ft., swim 60 ft.

STR 28 (+9)
DEX 10 (+0)
CON 24 (+7)
INT 6 (-2)
WIS 10 (+0)
CHA 13 (+1)

Saving Throws CON +12, WIS +5

Damage Resistances cold, fire, lightning, [object Object]

Damage Immunities poison

Condition Immunities charmed, frightened, poisoned

Senses darkvision 120 ft., passive Perception 10

Languages understands Abyssal but can't speak

Challenge 14

Amphibious. Crokek'toeck can breathe air and water.

Magic Resistance. Crokek'toeck has advantage on saving throws against spells and other magical effects.

Magic Weapons. Crokek'toeck's weapon attacks are magical.

Secure Memory. Crokek'toeck is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts.

Standing Leap. Crokek'toeck's long jump is up to 60 feet and its high jump is up to 30 feet, with or without a running start.

Actions

Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 44 (10d6 + 9) piercing damage.

Disgorge Allies (Recharge 5–6). Crokek'toeck opens its mouth and disgorges 1d4 barlguras, 3d6 gnolls led by 1 gnoll fang of Yeenoghu, 6d6 dretches, or 1d3 vrocks. Each creature it disgorges appears in an unoccupied space within 30 feet of Crokek'toeck's mouth, or the next closest unoccupied space.

Source

BGDIA, p. 231