DUMB DECISION TTRPG · Library
The Book of Many Things
Page 57

Chapter 8: Fates

A character who draws the Fates card from a Deck of Many Things gains the chance to rewrite the events of their life. This card is an example in miniature of the deck, which transforms the lives of everyone who dares to draw from it. But fate and destiny are powerful concepts; when a character tries to change their destiny, they're meddling with powers usually reserved for deities. This chapter is filled with character options, treasure, and other ideas linked to the concepts of fate and destiny. It's primarily aimed at clerics, druids, and paladins who have a connection to the gods, especially gods of fate and destiny, such as the Greyhawk deity Istus, who created the original Deck of Many Things; Savras in the Forgotten Realms; the Dragonlance deity Gilean; and the elven deity Labelas Enorath.

The chapter begins with two backgrounds representing adventurers whose lives have gone through sudden reversals of fortune—falling from a great height or rising from tragedy. Following them is a selection of personality traits and life events inspired by the Deck of Many Things. These traits and events reflect the influence of fate and destiny on your character. Finally, this chapter presents a collection of magic items and supernatural gifts: charms bestowed by the gods or other great powers, inspired by the Deck of Many Things and the concept of fate.

Backgrounds

This section presents the rewarded and the ruined backgrounds for characters whose lives have been upended by an event of great significance—whether by drawing from a Deck of Many Things or in some other transformative way.

Heroes of Destiny

The Fated Destinies table provides narrative ideas inspired by the Deck of Many Things that you can use as prompts while developing your character. The entries are geared toward characters who rely on faith, conviction, or fate—particularly clerics, druids, and paladins—but any character's story can benefit from them. When using this table, you can choose the entries that speak to you or randomly pull cards from The Deck of Many Things card set.

The prompts can be personality traits, relationships, or events. Most are described as part of your character's past, but they might foretell events in your character's future. Consider how much your character knows about the destinies detailed in the table; these events might be a mystery to your character, shared only between you and your DM. Or perhaps your character learned about these events through omens or the readings of a fortune teller.

Fated Destinies
1d22Heroic Tie
1You were trained by an organization that opposes a deity or another powerful cosmic force.
2You were born under a sign associated with cataclysm, and every attempt to glimpse your future reveals ill omens.
3A religious organization imprisoned you, perhaps because of a crime you committed against that faith or because the leaders considered you the servant of a rival power.
4You or your family are watched by secretive figures. They usually keep hidden, but you've seen they wear an unknown symbol.
5You made a choice in your past that haunts you. Whatever the consequences, it's not clear you made the right choice.
6A powerful figure opposed to your beliefs vexes your life; even your triumphs seem to serve this being's ends.
7What could have been one of the happiest moments in your life turned into a tragedy.
8You inherited land containing the ruins of a temple where a coveted relic was hidden.
9You were brought up to believe in a prophecy of impending doom, but you perceive potential and hope where others expect disaster.
10An inflexible person with power over you threatened to bring about disaster, but your decisive action prevailed.
11The defenders of a religious organization such as a druid circle, paladin order, or temple watch over you.
12You are most comfortable at night, and all your greatest successes have taken place then. You also bear a silvery, crescent-shaped birthmark.
13Your studies led you to a scrap of prophecy or the memoir of a prominent figure, which calls your beliefs into question.
14A devout individual whom you looked up to revealed themself to be false, a disciple of a power opposed to your beliefs.
15You were once a favored adherent of a religious order, but you've been cast out in disgrace.
16An otherworldly being whispers advice to you in dreams or visitations, taking on different guises and speaking through others.
17You were returned to life through resurrection magic, divine intervention, or a mysterious circumstance you don't yet understand.
18When you adopted your current beliefs, your life changed dramatically for the better.
19While you never placed much stock in the beliefs you were taught, adhering to them saved you from a catastrophe.
20You have a well-used holy symbol from someone you looked up to, and you feel uncertain anytime you're without it.
21You were born to a family of divinely favored folk, and they have big expectations for you.
22Your soul, or a loved one's, is doomed to be taken by a Fiend, a powerful Undead, or another wicked power.

Treasures

The following section presents magic items and supernatural gifts that resonate with the cosmic forces of fate and destiny.

Magic Items

This section presents magic items in alphabetical order.

Supernatural Gifts

This section presents magical charms inspired by the Deck of Many Things. See the Dungeon Master's Guide for more information on 7.

  • Charm of Balance
  • Charm of Euryale
  • Charm of Many Things
  • Charm of Ruin
  • Charm of the Comet
  • Charm of the Donjon
  • Charm of the Fates
  • Charm of the Flames
  • Charm of the Fool
  • Charm of the Gem
  • Charm of the Jester
  • Charm of the Key
  • Charm of the Knight
  • Charm of the Moon
  • Charm of the Puzzle
  • Charm of the Rogue
  • Charm of the Sage
  • Charm of the Skull
  • Charm of the Star
  • Charm of the Sun
  • Charm of the Talons
  • Charm of the Throne
  • Charm of the Void

I once received a charm from this fabulous witch queen in the Feywild. To this day, I admire her snark and her style.

Asteria