DUMB DECISION TTRPG · Library
The Book of Many Things
Page 32

Chapter 5: Gem

The Gem card bequeaths immense wealth to whoever draws it. This chapter provides advice for DMs on how to integrate this sudden wealth into your game. It also presents new magic items associated with and inspired by the Deck of Many Things.

Magic Items in This Book

The Magic Item by Name table presents all magic items in this book.

Magic Items by Name
Magic ItemRarityChapter
Antimagic ArmorVery rare8
Armor of Fungal SporesUncommon8
Armor of the FallenUncommon8
Armor of WeightlessnessUncommon8
Baleful TalonVery rare4
Blasted GogglesUncommon19
Bloodrage GreataxeUncommon8
Bloodseeker AmmunitionVery rare8
Boomerang ShieldUncommon8
Bow of ConflagrationRare8
Bow of MelodiesVery rare8
Breastplate of BalanceRare4
Card Sharp's DeckUncommon5
Clockwork ArmorVery rare8
Crown of Whirling CometsVery rare4
Deck of DimensionsVery rare5
Deck of Many More ThingsLegendary6
Deck of MiscellanyUncommon5
Deck of OraclesRare7
Deck of Wild CardsVery rare5
Deck of WonderUncommon6
Donjon's Sundering SphereRare4
Dried LeechUncommon8
Euryale's AegisLegendary4
Fabulist GemUncommon4
Fate Cutter ShearsVery rare7
Fate Dealer's DeckVaries7
Feywrought ArmorRare8
Fool's BladeVery rare4
Forcebreaker WeaponVery rare8
Glimmering MoonbowRare4
Gloomwrought ArmorRare8
Grasping WhipRare8
Hammer of Runic FocusVery rare8
House of CardsUncommon7
Jester's MaskLegendary4
Plate of Knight's FellowshipUncommon4
Ring of Puzzler's WitUncommon4
Rod of Hellish FlamesVery rare4
Rogue's MantleRare4
Ruinous FlailRare4
Sage's SignetVaries4
Shield of the TortoiseUncommon8
Shrieking GreavesRare19
Skull HelmVery rare4
Sling of Giant FellingUncommon8
Spindle of FateLegendary4
Starshot CrossbowRare4
Stonemaker War PickVery rare8
Sun StaffRare4
Sword of the PlanesLegendary8
Telescopic TransporterLegendary12
Tidecaller TridentVery rare8
Voidwalker ArmorRare4
Warrior's PasskeyRare4
Weapon of Throne's CommandVery rare4
Winged AmmunitionUncommon8
Wraps of Unarmed ProwessVaries8

Sudden Riches

The wealth promised by the Gem card need not appear spontaneously at the characters' feet. Instead, the card might be an omen foretelling a future event. The Gem Stories table provides suggestions for incorporating the Gem card's effects into your campaign's storyline.

Gem Stories
d6Moment
1One of the party's patrons dies, and the patron's will bequeaths all their wealth to the characters.
2The party is hired by a disguised dragon who offers them part of its hoard as payment.
3A character falls through a crevice and discovers a massive deposit of glittering ore.
4The party finds a map in an old bottle that leads to a buried treasure chest filled with ancient coins.
5The local merchants' guild, enamored with the party's exploits, offers to sponsor the characters.
6The characters are invited to participate in a grand talent competition. Despite the odds, one of the characters wins.

Dealing with Wealth

Characters accumulate wealth over the course of their adventures—sometimes, a lot of wealth! These riches might come slowly over a long adventuring career or in a sudden stroke of good fortune, such as when a character draws the Gem card from a Deck of Many Things. Regardless, wealth poses special challenges to your campaign.

Avoid the Profit Motive

If your characters are motivated primarily by money, wealth can threaten the entire campaign. After all, when mercenaries have all the money they'd ever need, why should they risk life and limb any more? Avoid this problem by ensuring your characters develop strong personal reasons to continue to adventure, even if they begin their adventuring careers in the pursuit of wealth. Perhaps they want revenge on a despicable villain, they enjoy exploring, or they crave the respect of their peers. Money won't provide any of these things, though it might make it easier to overcome obstacles along the way.

Power Can't Be Bought

Characters who come into a lot of wealth might try to buy magic items that make them more powerful. Remember, you decide what magic items, if any, can be bought and sold in a settlement. You don't have to provide access to magic items too powerful for the characters. Expendable magic items, like scrolls and potions, are a good compromise; they're useful but have fewer long-term effects on your campaign. If an item still proves to be too powerful, you don't have to provide access to it again.

Spread the Wealth

Wealth can transform people's lives; you just have to give the characters good reasons for spending their gold. Friends and loved ones, for example, can benefit from their largess, especially if these allies are experiencing hard times. If characters are attached to a settlement and its inhabitants, improving a neighborhood or the whole settlement can quickly expend their new wealth.

But an ally shouldn't simply approach characters and ask for money; instead, make the ally's financial needs part of a story. For example, if a dragon destroys the castle of a just ruler and devours the ruler's family, characters might be expected to hunt down the dragon, but wealthy ones can pay for the castle to be rebuilt and buy enough diamonds to cast Resurrection for the ruler and their entire family.

Magic Items

This section contains twenty-two magic items, each inspired by a different card from the Deck of Many Things. Some items emulate a card's effects, while others draw inspiration from a card's iconography or name.

Magic Item Descriptions

The following magic items are presented in alphabetical order.