The Gem card bequeaths immense wealth to whoever draws it. This chapter provides advice for DMs on how to integrate this sudden wealth into your game. It also presents new magic items associated with and inspired by the Deck of Many Things.
Magic Items in This Book
The Magic Item by Name table presents all magic items in this book.
Sudden Riches
The wealth promised by the Gem card need not appear spontaneously at the characters' feet. Instead, the card might be an omen foretelling a future event. The Gem Stories table provides suggestions for incorporating the Gem card's effects into your campaign's storyline.
| d6 | Moment |
|---|---|
| 1 | One of the party's patrons dies, and the patron's will bequeaths all their wealth to the characters. |
| 2 | The party is hired by a disguised dragon who offers them part of its hoard as payment. |
| 3 | A character falls through a crevice and discovers a massive deposit of glittering ore. |
| 4 | The party finds a map in an old bottle that leads to a buried treasure chest filled with ancient coins. |
| 5 | The local merchants' guild, enamored with the party's exploits, offers to sponsor the characters. |
| 6 | The characters are invited to participate in a grand talent competition. Despite the odds, one of the characters wins. |
Dealing with Wealth
Characters accumulate wealth over the course of their adventures—sometimes, a lot of wealth! These riches might come slowly over a long adventuring career or in a sudden stroke of good fortune, such as when a character draws the Gem card from a Deck of Many Things. Regardless, wealth poses special challenges to your campaign.
Avoid the Profit Motive
If your characters are motivated primarily by money, wealth can threaten the entire campaign. After all, when mercenaries have all the money they'd ever need, why should they risk life and limb any more? Avoid this problem by ensuring your characters develop strong personal reasons to continue to adventure, even if they begin their adventuring careers in the pursuit of wealth. Perhaps they want revenge on a despicable villain, they enjoy exploring, or they crave the respect of their peers. Money won't provide any of these things, though it might make it easier to overcome obstacles along the way.
Power Can't Be Bought
Characters who come into a lot of wealth might try to buy magic items that make them more powerful. Remember, you decide what magic items, if any, can be bought and sold in a settlement. You don't have to provide access to magic items too powerful for the characters. Expendable magic items, like scrolls and potions, are a good compromise; they're useful but have fewer long-term effects on your campaign. If an item still proves to be too powerful, you don't have to provide access to it again.
Spread the Wealth
Wealth can transform people's lives; you just have to give the characters good reasons for spending their gold. Friends and loved ones, for example, can benefit from their largess, especially if these allies are experiencing hard times. If characters are attached to a settlement and its inhabitants, improving a neighborhood or the whole settlement can quickly expend their new wealth.
But an ally shouldn't simply approach characters and ask for money; instead, make the ally's financial needs part of a story. For example, if a dragon destroys the castle of a just ruler and devours the ruler's family, characters might be expected to hunt down the dragon, but wealthy ones can pay for the castle to be rebuilt and buy enough diamonds to cast Resurrection for the ruler and their entire family.
Magic Items
This section contains twenty-two magic items, each inspired by a different card from the Deck of Many Things. Some items emulate a card's effects, while others draw inspiration from a card's iconography or name.
Magic Item Descriptions
The following magic items are presented in alphabetical order.
- Baleful Talon
- Breastplate of Balance
- Crown of Whirling Comets
- Donjon's Sundering Sphere
- Euryale's Aegis
- Fabulist Gem
- Fool's Blade
- Glimmering Moonbow
- Jester's Mask
- Plate of Knight's Fellowship
- Ring of Puzzler's Wit
- Rod of Hellish Flames
- Rogue's Mantle
- Ruinous Flail
- Sage's Signet
- Skull Helm
- Spindle of Fate
- Starshot Crossbow
- Sun Staff
- Voidwalker Armor
- Warrior's Passkey
- Weapon of Throne's Command