DUMB DECISION TTRPG · Library
Player's Handbook (2014)
Page 45

Classes

Adventurers are extraordinary people, driven by a thirst for excitement into a life that others would never dare lead. They are heroes, compelled to explore the dark places of the world and take on the challenges that lesser women and men can't stand against.

Class is the primary definition of what your character can do. It's more than a profession; it's your character's calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. A cleric, by contrast, might see himself as a willing servant in a god's unfolding plan or a conflict brewing among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith.

Your class gives you a variety of special features, such as a fighter's mastery of weapons and armor, and a wizard's spells. At low levels, your class gives you only two or three features, but as you advance in level you gain more and your existing features often improve.

Each class entry in this chapter includes a table summarizing the benefits you gain at every level, and a detailed explanation of each one.

Adventurers sometimes advance in more than one class. A rogue might switch direction in life and dabble in the cleric class while continuing to advance as a rogue. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this way, called multiclassing, can be found in the Chapter 6.

Twelve classes—listed in the Classes table—are found in almost every D&D world and define most typical adventurers.

ClassDescriptionHit DiePrimary AbilitySaving Throw ProficienciesArmor and Weapon Proficiencies
BarbarianA fierce warrior of primitive background who can enter a battle raged12StrengthStrength & ConstitutionLight and medium armor, shields, simple and martial weapons
BardAn inspiring magician whose power echoes the music of creationd8CharismaDexterity & CharismaLight armor, simple weapons, hand crossbows, longswords, rapiers, shortswords
ClericA priestly champion who wields divine magic in service of a higher powerd8WisdomWisdom & CharismaLight and medium armor, shields, simple weapons
DruidA priest of the Old Faith, wielding the powers of nature—moonlight and plant growth, fire and lightning—and adapting animal formsd8WisdomIntelligence & WisdomLight and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
FighterA master of martial combat, skilled with a variety of weapons and armord10Strength or DexterityStrength & ConstitutionAll armor, shields, simple and martial weapons
MonkA master of martial arts harnessing the power of the body in pursuit of physical and spiritual perfectiond8Dexterity & WisdomStrength & DexteritySimple weapons, shortswords
PaladinA holy warrior bound to a sacred oathd10Strength & CharismaWisdom & CharismaAll armor, shields, simple and martial weapons
RangerA warrior who uses martial prowess and nature magic to combat threats on the edges of civilizationd10Dexterity & WisdomStrength & DexterityLight and medium armor, shields, simple and martial weapons
RogueA scoundrel who uses stealth and trickery to overcome obstacles and enemiesd8DexterityDexterity & IntelligenceLight armor, simple weapons, hand crossbows, longswords, rapiers, shortswords
SorcererA spellcaster who draws on inherent magic from a gift or bloodlined6CharismaConstitution & CharismaDaggers, darts, slings, quarterstaffs, light crossbows
WarlockA wielder of magic that is derived from a bargain with an extraplanar entityd8CharismaWisdom & CharismaLight armor, simple weapons
WizardA scholarly magic-user capable of manipulating the structures of realityd6IntelligenceIntelligence & WisdomDaggers, darts, slings, quarterstaffs, light crossbows