Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.
A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.
For a full list of the conditions, see the conditions page. The conditions are:
- blinded
- charmed
- deafened
- exhaustion
- frightened
- grappled
- incapacitated
- invisible
- paralyzed
- petrified
- poisoned
- prone
- restrained
- stunned
- unconscious