DUMB DECISION TTRPG · Library
Lorwyn: First Light

Lorwyn Adventures

Lorwyn and Shadowmoor are perfect places to set games that highlight whimsy or delve into shadowy themes. The adventures in this chapter, which highlight sabotaged inventions and chaotic disruptions, are just two such options.

This chapter presents details about the Aeghith, a community gathering place in the village of x (in Lorwyn), as well as example adventure outlines set there.

The Aeghith

Nestled in the heart of Burrenton, a kithkin village in Lorwyn, the Aeghith is a beloved community center and landmark. As the Aeghith is Burrenton's tallest building, its gently sloping roof is the first thing travelers see when they approach the village.

Events Center

Events take place in the Aeghith nearly every day. The facility holds professional functions, including invention fairs and guild meetings. The facility also hosts holiday and family celebrations, wedding and birthday parties, banquets, and more.

When it's not holding an event, the Aeghith is closed to the public while community members clean its facilities or prepare for the next gathering. Any resident of Burrenton is welcome to request use of the Aeghith for an event.

Facility Staff

Several Burrenton villagers make up the Aeghith's regular's staff.

Director

Morton Draechnir (Small, Neutral Good Commoner), a bespectacled and grave kithkin, considers and grants permission to all reasonable requests. Using the Aeghith is first come, first served.

Burrenton's villagers entrust Morton with all aspects of managing the facilities and events at the Aeghith. The kithkin takes his responsibilities seriously, employing villagers as staff members and volunteers.

Assistant Director

The Aeghith's assistant director is a flamekin named Feros Zoltir (Medium, Lawful Neutral Mage). A chirpy young man, Feros spent time in nearby Spinerock Knoll but felt unbalanced in the presence of dragon worshippers. Feros is happy to live in Burrenton and plan events at the Aeghith.

Custodians

Two full-time custodians named Feria and Salie Trochfynn (Small, Chaotic Good Commoners) clean up and rearrange furniture before and after the Aeghith's events. These passionate kithkin sisters are serious about cleanliness and orderliness but are never unfriendly with those who are untidy—unless such folk are rude or cruel.

General Features

The Aeghith is in pristine condition despite existing for generations. Community members regularly repair and reinforce the Aeghith's wooden floors and stone exterior, and its thatched roof is replaced every decade. The building's other features are described below:

The Aeghith's Locations

The following locations are keyed to the Aeghith map. Location descriptions assume there's no event happening inside. During your adventures, populate and describe the areas as you see fit.

A1: Greeting Hall

This area serves as the Aeghith's main public entrance. Crowds congregate here and socialize before an event.

A2: Meeting Halls

When the Aeghith's event schedule is especially busy, smaller gatherings are held in these areas.

A3: Auxiliary Entrance

While still a public entrance, this area serves as spillover storage for the many supplies needed to run events.

A4: Storage Closets

These are the Aeghith's primary storage spaces. Fare is prepared off site when food is served at events, though all dining supplies are kept here.

The Aeghith's custodians (see x above) are typically found in these closets or bustling about x, rearranging things to fit back into storage.

A5: Director's Office

The Aeghith's director, Morton Draechnir (see x above), spends most of his time here when the kithkin isn't meticulously managing an ongoing event.

A6: Community Hall

The dais in this hall is typically used for head tables for parties or speakers during meetings. Stalls with small bathrooms are built into the corners of this area. The Aeghith's assistant director, the flamekin Feros Zoltir (see x above), is usually here approximating the technical needs of an upcoming event.

A7: Relaxation Room

This area is available for any event attendee to escape the downstairs din. Director Morton and the Aeghith's staff ensure the fire remains stoked.

Sample Adventures

Each of these adventure outlines provides enough information for you to run a one-session adventure, with the help of the map and location details that appear in this chapter. Monster stat blocks referenced in these adventures appear in 3 or the Monster Manual.

When play takes place in locations with NPCs described in the x section, those NPCs take cover or run if combat breaks out.

The Inventor's Sabotage

Adventure for Level 1 Characters

Encounters

During the Flying Machine Expo, the Aeghith's community hall (x) is filled with small booths in which inventors display their recent flying-machine innovations. At the event's end, a panel of kithkin judges from Burrenton's Flying Machine Guild deems one invention the cleverest and awards its inventor 500 GP. The judges are the bookish Glichle Caerclan and his bubbly sister, Vaerna Caerclan (Small, Neutral Good Commoners).

The adventure consists of these encounters.

Unleashed Animated Objects

A few days before the expo, the Aeghith's staff discovered that pranksters had sneaked into a storage closet and animated some of the facility's supplies, including several brooms and a custodial cart. Staff members contained the supplies in a crate they labeled "Danger! Do not open!" Just moments after the expo began, though, Lile discovered the crate and opened it.

Now, the animated supplies are destroying inventions and threatening the inventors throughout the hall (x). The supplies are three Animated Brooms; use the Animated Armor stat block to represent the custodial cart.

If the characters confront the animated objects, they fight the characters. A few minutes after the objects' destructive rampage begins, the characters see a short, hooded figure dart toward the auxiliary entrance (x), a Crowbar in hand. The hooded figure is Lile (Small, Neutral Evil Spy), though he's unrecognizable now.

Scarecrows Unleashed

After the characters subdue the helpers or 10 minutes after the helpers' rampage begins, Lile frees two Scarecrows from crates he brought to x. If the characters don't follow Lile into area A3, the scarecrows enter the community hall (x) and begin destroying the nearest inventions. The scarecrows are from Shadowmoor (see x) and wear Reliquaries of Twilight (see the 0).

If the characters follow Lile, the characters arrive in area A3 in time to see him pry the lid off the crate from which the scarecrows emerge and attack. Lile scuttles behind a group of crates and takes the Hide action during the combat.

The Mastermind

If the characters followed Lile into x, he begins combat with them as soon as the scarecrows are defeated. If the characters didn't follow him, Lile tries to lure the characters into another room (x, x, or x) and fights them there.

When Lile is reduced to 13 Hit Points or fewer, he surrenders. He reveals his plan to ruin the other inventions at the fair so that his invention, a four-paddled propeller, would be declared winner. Lile is angry at the judges for writing a scathing review of his last expo entry, a convoluted double-decker seating apparatus, and wants to prove his talent.

Aftermath

If the characters defeat Lile, each of them earns a bonus 100 XP. At your discretion, the judges might award the characters the 500 GP prize as well, especially if most other inventions were destroyed.

Blood at the Banquet

Adventure for Level 5 Characters

Encounters

Welda (Small Noble) has run afoul of the Trustworthy Fellows, a gang that hides illegal behavior behind legitimate shipping practices. The Fellows paid Welda to refurbish the gang's riverboats, but Welda refused to honor the deal once she discovered the group's criminality. The criminals' leader, a Neutral Evil Noggle Ransacker (see 3) from Shadowmoor named Derkin Hiffnockle, has threatened that Welda will pay in blood if she doesn't honor the deal.

During the banquet, the Aeghith's community hall (x) is set up with dining tables. The adventure consists of these encounters.

Bathroom Ambush

Before guests start arriving, Welda heads to the bathrooms in the northwest corner of the community hall (x) to adjust her attire. An elf and Trustworthy Fellow named Razorblade (Medium, Chaotic Evil Assassin) is lurking in the northeast stall. If the characters don't check the stalls for danger, each character can take 1 action before the murderer ambushes Welda. Banquet attendees are filing into x, so no one hears the sounds of fighting.

Danger Lurks Everywhere

While guests are settling at their tables, Welda slips toward the auxiliary entrance (x) to retrieve a more comfortable pair of shoes she's stashed there. There, an Invisible Stalker allied with the gang and its boggart handler, Figgis (Small, Chaotic Evil Scout Captain), accost Welda.

The Last Straw

During dinner, two impostors throw off their disguises as invitees and accost Welda, frustrated that Welda is unharmed. They are the kithkin Chloris (Small, Neutral Evil Mage) and Derkin, the gang's Noggle Ransacker leader (see 3). The criminals are from Shadowmoor, and each wears a Reliquary of Twilight (see the 0). During the fight, a character can make a DC 16 Charisma (Persuasion) check to convince Derkin to stop threatening Welda in exchange for Welda returning the fee the gang paid her. Welda is amenable to this arrangement, since she wants to end her association with the gang.

Aftermath

If Welda remains unharmed at the banquet's end, each character earns a bonus 1,100 XP.