If the weather, food, and company don't kill me, I can only hope whatever gods-forsaken nightmares live out past the darkness will finish the job.
Endless turmoil has scarred Wildemount, from the wars of ages long past to the more recent bloody conflicts between the many factions that lay claim to this land. These struggles have shaped the past and the future—even as they have imbued the denizens of Wildemount with the tenacity to survive in a world filled with danger.
This chapter provides stat blocks for various creatures of Wildemount. These creatures are presented in alphabetical order. For guidance on how to use a creature's stat block, see the introduction of the Monster Manual.
Wildemount NPCs
Appendix B of the Monster Manual contains stat blocks that can be used to represent most nonplayer characters (NPCs) in Wildemount. You can modify these stat blocks to give NPCs features similar to the character options in 5 of this book. For example, you can create an NPC dunamancer by taking the archmage or mage stat block in the Monster Manual and replacing some of its spells with new spells from chapter 4, or you can take the knight or veteran stat block and add a trait similar to the Manifest Echo class feature of the Echo Knight in chapter 4.
Stat Blocks
The stat blocks are presented in alphabetical order.
- Aeorian Absorber
- Aeorian Nullifier
- Aeorian Reverser
- Blood Hunter
- Bristled Moorbounder
- Core Spawn Crawler
- Core Spawn Emissary
- Core Spawn Seer
- Core Spawn Worm
- Frost Giant Zombie
- Frost Worm
- Gearkeeper Construct
- Gloomstalker
- Horizonback Tortoise
- Husk Zombie
- Merrow Shallowpriest
- Moorbounder
- Nergaliid
- Sahuagin Warlock of Uk'otoa
- Sea Fury
- Shadowghast
- Swavain Basilisk
- Udaak