DUMB DECISION TTRPG · Library
Domains of Delight
Page 16

Creating a Domain of Delight

Once your archfey is fleshed out, you can create the Domain of Delight that serves as the archfey's home in the Feywild. Generally, the size of a Domain of Delight is a good determiner of an archfey's power, but an archfey's domain can be as big or as small as you want it to be.

Geographical Features

A small Domain of Delight might have only one prominent geographical feature, which you can determine randomly by rolling on the Geographical Features table. A large Domain of Delight can have multiple geographical features, which you can determine by rolling more than once on the table.

Geographical Features
d8Feature
1A colossal, gnarled tree, its trunk riddled with passageways, halls, chambers, and staircases
2A valley filled with grassy meadows and groves of trees along a running river, nestled between two snow-capped mountains that look like the points of a crescent moon
3A crystal castle that sings in sunlight or moonlight
4A vast thicket of thick roots, thorny vines, and sinuous creepers that weave together to form long tunnels, grand hallways, and enormous domes
5A complex of caves connected by passageways formed by Fey magic to create grand galleries and soaring vaults
6Rolling farmland that yields healthy, bountiful produce of amazing size
7A forest of tower-sized mushrooms, or a forest of tiny mushrooms that characters must shrink down to explore
8An island that is actually a colossal sleeping turtle

Domain Theme

A Domain of Delight might have a prevailing theme, which you can determine randomly by rolling on the Domain Theme table.

Domain Theme
d8Theme
1Adversarial. Adversarial personalities are common here, even among the local wildlife. Animated trees swat at passersby, sentient flowers scoff and sneer, and local Fey are grumpy and uncooperative.
2Crystalline. This domain contains a profusion of crystal formations and outgrowths, as well as structures and trees made of crystal. Some of the crystals might generate light, music, or both.
3Gloomy. Everything here has a gloomy cast. Tree branches look like skeletal fingers, night creatures slink and flutter about, and skull-like faces appear on plants, stones, and sprites' wings.
4Inquisitive. Creatures in this domain are nosy and hungry for gossip. Animated trees use their branches to pick through backpacks when travelers aren't looking; pixies spy on strangers; and birds eavesdrop on conversations, repeating what they've heard to their masters.
5Kaleidoscopic. This domain is a riot of everchanging colors. Plants come in a dazzling array of colors, flowers change color to suit the prevailing mood, and Fey wear costumes of scintillating hues.
6Lackadaisical. The creatures here are easygoing. No one is in a hurry, and no task is greeted with a sense of urgency.
7Musical. This domain abounds with music. Frogs, toads, and insects break into multipart harmonies that sometimes crescendo into a symphonic rapture of melodious tweets, trills, chirps, and whistles. Fey in this domain are just as musically inclined.
8Poisonous. Almost every plant here has spines or thorns that cause anything from itchy welts to damage or out-of-body experiences. Other sources of poison might be present as well (for example, toxic bogs or giant, poisonous Beasts).

Coming and Going

Travelers who don't have access to plane shift spells or similar magic must rely on other means to travel to and from a Domain of Delight. Fey crossings are the most common means of transit between the Material Plane and the Feywild; more information about them can be found in the Dungeon Master's Guide.

An archfey is usually aware of any Fey crossings that allow creatures to enter and leave the archfey's domain and may protect these Fey crossings or leave them unguarded. Some Fey crossings operate only at certain times or when certain conditions are met. The Fey Crossings table allows you to randomly determine the characteristics of a fey crossing that allows passage to and from a Domain of Delight. Your Domain of Delight can have as few or as many Fey crossings as you like, and they need not all be the same in appearance or function.

Geographical features on one side of a fey crossing tend to be similar to those on the other side, to the extent that some travelers might be unaware they've left one plane of existence and entered another. For example, if one stumbles upon a fey crossing in a cave, a similar cave might lie on the other side of that fey crossing, as if the caves were near-perfect reflections of each other.

Fey Crossings
d8Fey Crossing
1Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in some other remote location. When certain stars align and the proper ritual is performed, the fey crossing appears as a portal above the altar.
2Crystal Cave. This cave is filled with natural crystalline formations and resembles a glittering cathedral. When moonlight shines into the cave at night, it causes a shimmering pool or spring in the center of the cave to transform into a fey crossing.
3Hollow Tree. The fey crossing lies within the hollow interior of an enormous tree. The crossing is open to anyone who carries a leaf or acorn from the tree.
4Maze. The fey crossing lies at the center of a maze that might change configuration from time to time. To use the crossing, one must walk or run from the maze's entrance to its center. Creatures who circumvent the maze using magic or flight find themselves unable to use the crossing.
5Mushroom Circle. This fey crossing appears as a circle of mushrooms. The size of the mushrooms and the width of the circle can vary, but activating the fey crossing requires that a particular act be performed inside it or a particular object or creature be present.
6Ruined Tower. The ruins of an ancient elven tower house a fey crossing. For three nights each year, a ghostly image of the intact tower appears above the ruined foundation, during which time the fey crossing appears as a shimmering doorway that creatures can pass through.
7Stone Bridge. A Fey creature hides under this ancient stone bridge. In exchange for treasure or some other gift, this Fey can use its innate magic to create a portal atop the bridge that serves as a fey crossing.
8Stone Circle. This circle of stone megaliths contains a fey crossing that is active during equinoxes and solstices.

Travel in the Domain

Visitors to a Domain of Delight are often confounded by the Feywild's power to distort distance, time, and reality. A traveler might see a hilltop that appears to be a mile away and march toward it, only to find the hilltop getting farther away. Similarly, a wanderer who asks for directions might be told to follow a particular trail, only to discover the trail changes course depending on the mood of those who travel along it. Determining how far one has traveled in a particular amount of time can be a headscratcher.

Magical Shortcuts

Domain denizens and guides know some of the tricks to navigating a Domain of Delight, including magical shortcuts. A shortcut can also be found by accident or learned in some other way. For example, a traveler might wake from a vivid dream or a trance with knowledge of a shortcut that fades from memory after an hour.

To take advantage of a magical shortcut, one must spend 1 minute performing a routine; the Shortcut Routines table provides examples. At the end of this routine, the performer and any creatures traveling with them find themselves closer to their intended destination. How much closer is up to the DM, but a shortcut routine usually reduces the travel time to the intended destination by at least half.

A shortcut routine allows for safe, expeditious travel from one location in the Feywild to a specific destination in the Feywild, and that's all. For example, it might expedite travel from the edge of an archfey's domain to the entrance of the archfey's lair but not the other way around, and it wouldn't shorten the travel time to other locations in the domain.

Shortcut Routines
d8Routine
1Picking petals from a flower while walking toward a beckoning sunset
2Playing "Ode to the Summer Queen" on a lute while skipping counterclockwise around a tree
3Eating a mushroom while gazing at one's own reflection in a clear pool or stream of water
4Doing a headstand in a ring of stones
5Staring at firelight while playing a flute or singing about a fond memory
6Sitting by a creek while lost in childlike wonder
7Whistling a tune while walking backward
8Holding hands and dancing around a tree at twilight

Drama

You can bring your Domain of Delight to life by adding drama. When the characters show up, they might become swept up in this drama, perhaps even embroiled in intrigue. The drama can be anything from a petty squabble between Fey settlements to a full-blown fomorian incursion. To determine a worthy conflict, you can roll on the Domain Drama table or choose an entry that you like.

Domain Drama
d8Drama
1A cherished object or favorite pet belonging to the domain's archfey ruler has gone missing.
2Fomorians (or other hostile creatures) have emerged from a cave and are causing a ruckus.
3The domain's archfey ruler recently turned down an invitation to the Gloaming Court, offending the Queen of Air and Darkness, whose spies are now sowing discord throughout the domain.
4The domain's archfey has fallen into a magical slumber. Others are looking for someone they can trust to find a way to awaken the archfey.
5The vegetation is sick in part of the domain, and the contagion is spreading. The domain's archfey needs help finding the cause of the sickness.
6Part of the domain overlaps the domain of another archfey, and the Fey living in that region are tired of answering to two masters. They won't be happy until one archfey yields to the other.
7A sleeping knight in silver plate mail bearing no distinguishing symbols has been discovered in a hollow tree trunk. Local Fey wonder who she is and if they should revive her or not.
8An arranged wedding was supposed to unite two feuding villages, but one of the grooms has disappeared. Everyone is searching for him in the hope that the wedding will take place, bringing peace to the domain.

Weird Magic

Magical forces, strange interlopers, and tragic events can alter a smaller region within a Domain of Delight. While the flora, fauna, structures, and inhabitants might remain unaffected, the region's innate character takes on new qualities.

When you wish to include such a region, roll on the Weird Magic Effects table to determine its effects, or choose an entry you like. These effects occur whenever you please, at the time each description suggests, or under one or more of the following circumstances:

  • Soon after the party first enters the region
  • When a creature loses more than half its hit points
  • When a creature casts a spell of 1st level or higher
  • When a creature activates a magic item
  • When a creature makes an exceptionally loud noise or otherwise attracts attention
  • When the party spends at least 30 minutes in the same region
Weird Magic Effects
d8Effect
1Time visibly moves more quickly outside the region than inside it. For every minute the party spends inside the region, one hour passes outside the region.
2Flowers not only are abundant in the region but also have faces and limited sentience, allowing them to communicate with creatures in the Elvish and Sylvan tongues. They know what has transpired in the region within the past day and happily share this information.
3Each character in the region gains the benefit of a barkskin spell that lasts for 8 hours.
4Each character who spends 1 hour in the region undergoes a magical transformation, gaining fur, a tail, and large ears reminiscent of a donkey's, goat's, or llama's. This effect ends on a character 3d8 hours after the character leaves the region. Any magic that ends a curse also restores the character's normal appearance.
5Harmless fireflies gather and flit around one character in the region, sharing that character's space for 1 hour. The fireflies generate 2 out to a range of 10 feet and 2 for an additional 10 feet. While surrounded by the fireflies, the character feels a profound sense of purpose and gains the benefit of the bless spell.
6Creatures in the region can't leave it and find themselves covering the same ground over and over. By the time they realize this, 3d8 hours have passed, during which they have made no progress in their effort to leave. The effect then ends.
7One character in the region sees a wide, grinning mouth that floats in midair, 10 feet away from them. No other creature can see the grinning mouth. In a language the character understands, the mouth says, "I'll answer three questions you put to me. Noes and yesses, I promise thee." The character can ask it three questions as if using the commune spell.
8One character in the region triggers a wild magic effect that is determined by rolling on the Wild Magic Surge table in the "Sorcerer" section of the Player's Handbook. If the effect duplicates a spell, the character's spellcasting ability for that spell is Charisma.

Domain Denizens

The Feywild Creatures table can help you populate a Domain of Delight. Stat blocks for the listed creatures appear in the Monster Manual or The Wild Beyond the Witchlight.

Just because a creature doesn't appear on the Feywild Creatures table doesn't mean that it can't appear in a Domain of Delight. Any D&D creature can find its way to the Feywild, and sometimes it's fun to surprise players with creatures their characters would not expect to meet in the Feywild, such as a band of githyanki or a vampire.

Feywild Creatures
CRCreatures
0Awakened shrub, baboon, badger, campestri, cat, crab, deer, eagle, frog, giant fire beetle, goat, hawk, hyena, jackal, lizard, myconid sprout, octopus, owl, rat, raven, scorpion, sea horse, shrieker, spider, vulture, weasel
1/8Bandit, blood hawk, boggle, brigganock, camel, displacer beast kitten, flying snake, giant crab, giant rat, giant weasel, guard, harengon brigand, mastiff, merfolk, mule, poisonous snake, pony, stirge, twig blight
1/4Blink dog, boar, bullywug, constrictor snake, draft horse, drow, elk, flying sword, giant badger, giant crane (pteranodon), giant frog, giant lizard, giant owl, giant poisonous snake, giant snail, giant wolf spider, goblin, harengon sniper, needle blight, panther, pixie, pseudodragon, riding horse, sprite, swarm of ravens, violet fungus, wolf
1/2Ape, black bear, cockatrice, crocodile, darkling, giant dragonfly, giant goat, giant sea horse, giant wasp, hobgoblin, myconid adult, satyr, scout, swarm of insects, vine blight, warhorse, worg
1Animated armor, brown bear, bugbear, dryad, faerie dragon (young), giant eagle, giant hyena, giant octopus, giant spider, giant toad, giant vulture, goblin boss, half-ogre, harpy, hippogriff, lion, quickling, scarecrow, spy, swarm of campestris, tiger
2Awakened tree, bandit captain, berserker, centaur, darkling elder, druid, ettercap, faerie dragon (old), giant boar, giant constrictor snake, giant elk, griffon, merrow, myconid sovereign, ogre, peryton, sea hag, swarm of poisonous snakes, treant sapling, will-o'-wisp
3Basilisk, bugbear chief, bullywug knight, bullywug royal, displacer beast, giant scorpion, green hag, hobgoblin captain, knight, manticore, minotaur, owlbear, phase spider, redcap, veteran, water weird, winter wolf, yeti
4Banshee, elephant, ettin, sea hag (in coven)
5Bulette, drow elite warrior, giant crocodile, giant shark, gorgon, green hag (in coven), hill giant, shambling mound, troll, unicorn
6Chimera, cyclops, galeb duhr, hobgoblin warlord, mage, mammoth, medusa, wyvern
7Drow mage, giant ape, korred, oni, stone giant, tree blight
8Fomorian, frost giant, hydra
9Abominable yeti, cloud giant, fire giant, treant
11Behir, roc
12Archmage
13Jabberwock, storm giant
17Dragon turtle

Domain Visitors

As they explore a domain, the characters might encounter other visitors, including friends and foes of the domain's archfey, planar travelers, and lost souls trying to find a way home. Use the Domain Visitors table to generate encounters with such folk.

Domain Visitors
d8Visitor
1A ranger (use the scout stat block) searching for a missing companion, lover, or long-lost ancestor
2A druid searching for herbs, mushrooms, or seeds found only in the Feywild
3A mage or an archmage who wants to serve the Summer Queen or the Queen of Air and Darkness but doesn't know how or where to find her
4An elf (use the noble stat block) from the Material Plane who is researching their Fey ancestry
5A hunter (use the gladiator or scout stat block) who was lured into the Feywild by their prey
6A githzerai zerth studying the chaotic energy of the Feywild and the magic of Fey creatures
7A would-be warlock (use the cultist or cult fanatic stat block) seeking an audience with the domain's archfey in the hope of gaining its patronage
8A friendly arcanaloth using alter self spells to assume Humanoid form as it searches the Feywild for one of the Books of Keeping